#ifndef _ENEMY_H
#define _ENEMY_H

#include <iostream>
#include <ctime>
#include <string>
#include <sstream>
#include "player.h"

using namespace std;

class enemy: public player
{

	public:

		enemy();
		~enemy();

		void setMinDmg(int sMinDmg) { minDmg = sMinDmg;}
		int getMinDmg() { return minDmg;}

		void setMaxDmg(int sMaxDmg) { maxDmg = sMaxDmg;}
		int getMaxDmg () { return maxDmg;}


	private:
		int minDmg;
		int maxDmg;

		//loot table here
};

#endif